#446 Resident Evil Code: Veronica

Posted: 21st February 2016 by Jeroen in Games
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490th played so far

codeveronica

Genre: Survival Horror
Platform: Dreamcast/Playstation 2
Year of Release: 2000
Developer: Capcom
Publisher: Capcom

So I played this and found this game incredibly difficult to handle. I tried, but even getting past the first few screens was a terrible chore. What follows is an edited and amended version of what I wrote then.

Just read the below part. Resident Evil is not a series that has impressed me so far, and hasn’t quite deserved its reputation yet. Nothing really came together so far to make for a good game – sometimes due to dated decisions, but it still doesn’t work.

Our Thoughts

Character-relative movement in a static camera environment is incredibly annoying and impossibly shitty in an action-based game. Playing this game, that statement should not be controversial any longer. We’re trained to think from the camera perspective in every game these days, and even before it was that standard (and I’d argue it was with, say, Super Mario Bros.), the current gameplay just doesn’t feel right.

I needed three or four times to get through the first ‘battle’. The second killed me outright. The ink ribbon ‘you only have limited saves’ encourages you not to save as you will need them later (especially if you’re busy) which makes death unnecessarily punishing. Encouraging rational item use is a good idea, but it has its place, and playing the game is not one of them.

I’m not going to waste more time on this sort of bad game.

Final Thoughts

Not a fun game at all and an especially bad game in an already not great series. Avoid.