568th played so far
Genre: Action/Strategy
Platform: iPhone
Year of Release: 2008
Developer: Phil Hassey
Galcon looks like a shooter. At least, that’s what I thought when I saw the screenshots (and every time I googled it to see what was happening). Loads of colourful shapes, mostly abstract – the semi-retro look of, say, Geometry Wars.
It’s not, though. Instead, this is a strategy game (with some action elements) where you send ships around to conquer planets… yeah, let’s go for it.
Our Thoughts
Galcon is a simple strategy game. All you really decide is what planet to attack next, and how you deal with the incoming enemies. It’s not a complex game, but with games lasting only a few minutes, it works just well enough. It’s a fun diversion – it’s on the iPhone for a reason.
The graphics pleasantly afford that, streamlined and slightly futuristic, but incredibly functional. The effect works really well, making for something that looks quite pleasant.
Final Thoughts
This game comes down to numbers, thinking strategically to match risk to reward. You don’t have loads of time to plan, but you need to have a plan going forward. Nothing over the top, but fun nevertheless.