795th played so far
Genre: Shoot ‘Em Up
Platform: Gamecube
Year of Release: 2001
Developer: Factor 5/LucasArts
Publisher: LucasArts
We’ve got a pretty rapid follow up to Star Wars: Rogue Squadron. It was a bit of a struggle that I didn’t really agree with as much. I preferred the older shooters – for various reasons – and found these to be a bit unplayable.
And yet the sequel is on the list, because clearly a lot of people did enjoy it and it’s good enough to be. Often the sequel do get better in these situations, so I hope so.
Our Thoughts
I couldn’t with this one, again. The tutorial area was pretty unclear on what I had and hadn’t done and felt like it took too long to get stuff done – if nothing else, just reaching the objectives is as hard as always as I struggled to fly to specific places. I would have hoped for a case where flying is at least somewhat enjoyable, but it felt like it worked against me a lot without giving me the leeway needed.
Then when I got into the actual mission, I struggled too. The radar is pretty useless, I didn’t spot the objectives on it which meant I was flying around blind. At the same time, starting on the Death Star meant that the environment was grey, with other things in a different shade of grey. For the first areas, that meant I was struggling. For the long trench run, that just became impossible despite several tries. I just never made it work.
Final Thoughts
It’s disappointing how such a supposedly well rated game in a movie franchise that should support it just doesn’t work for me. I tried for quite a while to get into it, but I felt it wouldn’t let me and kept working against me. Perhaps this was just a generation too early for me, or trying to take it a step too far.