860th played so far
Genre: Puzzle
Platform: Nintendo DS
Year of Release: 2006
Developer: Hudson Soft
Publisher: Hudson Soft
Unlike other games, I didn’t play Slitherlink because I grabbed it next on my list. The DS version isn’t easily found in English, but all of it was based on an existing paper game which has been remade it plenty of other place. So while I did track down the DS game, I really started playing because there was an Android app available that also implements it and it felt like a nice thing to do on a plane ride back home, rather than getting lost in another game of four deck Solitaire.
Our Thoughts
Slitherlink, like good puzzle games, is incredibly addictive. You create this path through squares, Minesweeper-like as each square tells you how many lines around it are filled in. You look for patterns, with some places where you know you can start or continue your path. At the best moment, every piece of path you draw unlocks another and you get into this snowball situation where you keep expanding your path – this can be the end, or lead you to the next puzzle. In between, you explore the grid for any hints, discounting options as they go on. It’s like a Sudoko or Minesweeper, but even more focused.
The game’s appearance obviously matches its simplicity and there’s nothing much to say here. It’s a puzzle game implementing a puzzle that, ultimately, can be played on paper. It doesn’t matter. You’ll get addicted anyway.