Archive for the ‘Games’ Category

#819 Braid

Posted: 14th August 2013 by Jeroen in Games
Tags: , , , , , ,

262nd played so far Genre: Puzzle/Platform Platform: PC/XBox 360 Year of Release: 2008 Developer: Number None Inc. Publisher: Number None Inc., Microsoft Game Studios Some games have an initial concept and description that make the game more interesting from that alone. Braid is one of those. While essentially a platformer, the game introduces manipulation of […]

#703 Galactic Civilizations II: Dread Lords

Posted: 10th August 2013 by Jeroen in Games
Tags: , , ,

261st played so far Genre: Strategy Platform: PC Year of Release: 2006 Developer: Stardock Publisher: Stardock We like 4X-strategy games, Civilization and its successors. I also like Sci-Fi. Galactic Civilizations II, which pretty much combines the two, sounds like a good game for that very reason. Despite possible appearance, this game has little in common […]

#890 Bonsai Barber

Posted: 6th August 2013 by Jeroen in Games
Tags: , , , ,

260th played so far Genre: Role-Playing Platform: Wii Year of Release: 2009 Developer: Zoonami Publisher: Nintendo This is a game where you play a barber, giving haircuts to vegetables and fruit. While I’d like to give a longer introduction, there is just no way I can top the above. When we first got this book […]

#153 Forgotten Worlds

Posted: 2nd August 2013 by Jeroen in Games
Tags: , , ,

259th played so far Genre: Shoot ‘Em Up Platform: Arcade Year of Release: 1988 Developer: Capcom Publisher: Capcom When playing the most recent three games (we spent a Sunday afternoon catching up with some smaller games), we somehow managed to play through a chronological progression of shoot ’em ups. Both Gorf and Juno First were […]

#60 Juno First

Posted: 29th July 2013 by Jeroen in Games
Tags: , , , ,

258th played so far Genre: Shoot ‘Em Up Platform: Arcade Year of Release:1983 Developer: Konami Publisher: Konami, Gottlieb Time for a bit more shoot ’em up action today. While I’m hesitant to call playing these games checkbox exercises, when starting out a game like this – a shooter with increased controls – is one we […]

#31 Gorf

Posted: 25th July 2013 by Jeroen in Games
Tags: , , , ,

257th played so far Genre: Shoot ‘Em Up Platform: Arcade Year of Release: 1981 Developer: Dave Nutting Associates Publisher: Midway When starting on some of these older games, it’s quite humbling to see what they brought to the field.ย  Gorf, for example, was the first to have synthesised speech – the first with voice acting, […]

#830 Dead Space

Posted: 21st July 2013 by Mulholland in Games
Tags: , , , ,

256th played so far Genre: Survival Horror/Shoot ‘Em Up Platform: Xbox 360/Playstation 3/PC Year of Release: 2008 Developer: EA Redwood Shores Publisher: Electronic Arts Sometimes you encounter a gem solely by chance. I originally obtained Dead Space before we started this blog, mostly on a whim. It was cheap, it looked interesting and different, and […]

255th played so far Genre: Action/Role Playing Platform: PlayStation 2/Gamecube/XBox Year of Release: 2001 Developer: Snowblind Studios Publisher: Interplay Entertainment Now for something interesting. We all know I love Baldur’s Gate II – so surely I must enjoy the more actionny spin-off? Well, all it shares is the name and vague setting, beyond that there’s […]

#700 Earth Defense Force 2017

Posted: 13th July 2013 by Jeroen in Games
Tags: , , , ,

254th played so far Genre: Shoot-Em Up Platform: Xbox 360 Year of Release: 2007 Developer: Sandlot Publisher: 3D Publisher Some games just don’t have things going for them. If it wasn’t for the book, Earth Defense Force 2017 would be a game I skipped. It sounds and feels cheap – the title alone is fairly […]

#254 Virtua Fighter

Posted: 9th July 2013 by Jeroen in Games
Tags: , , ,

253rd played so far Genre: Fighting Platform: Arcade Year of Release: 1993 Developer: Sega Publisher: Sega In the realm of fighting games, there are two main early entries: Street Fighter and Mortal Kombat. The former arose in the late eighties, with the latter coming in in the early nineties. Both started off as traditional 2D […]