986th played so far Genre: Puzzle Platform: PC?Internet/Nintendo DS Year of Release: 2008 Developer: PopCap Games Publisher: PopCap Games A decade later, it’s hard not to feel that Bejeweled lost out after Candy Crush Saga created a large list of match three games to fight for everyone’s attention on phones. There have been a lot […]
Posts Tagged ‘internet’
#812 Bejeweled Twist
Posted: 9th August 2021 by Jeroen in GamesTags: 2008, DS, internet, nintendo ds, pc, popcap games, puzzle
#665 Tower Bloxx
Posted: 8th September 2017 by Jeroen in GamesTags: 2005, digital chocolate, internet, puzzle, Strategy
631st played so far Genre: Puzzle/Strategy Platform: Internet Year of Release: 2005 Developer: Digital Chocolate Despite being available online, this game has also been sitting on my phone for about six years now. I’ve been waiting to play it until now, until I felt ready to play it – I kept not wanting to get […]
#576 Zuma
Posted: 14th July 2016 by Jeroen in GamesTags: 2003, internet, oberon media, popcap games, puzzle
526th played so far Genre: Puzzle Platform: Internet Year of Release: 2003 Developer: Oberon Media Publisher: PopCap Games Zuma has been lurking for a while, PopCap Games’ casual games like Peggle having been fun already and I knew more of them were a lot of fun to play. I know the basics of this game […]
516th played so far Genre: Action Platform: Internet Year of Release: 2009 Developer: Adam Saltsman Publisher: Adam Saltsman Canabalt is listed as one of the first, and still most influential, endless runners. Available online, as well as having buyable HD editions, it seems to have spread by word of mouth – although I didn’t hear […]
#709 Flow
Posted: 24th March 2015 by Jeroen in GamesTags: 2006, internet, life simulation, sony, sony computer entertainment, thatgamecompany
412th played so far Genre: Life Simulation Platform: Internet Year of Release: 2006 Developer: Thatgamecompany Publisher: Sony Computer Entertainment We have, as you may remember, been raving about the past two games by Thatgamecompany. Flower was a magical journey, using the simplest of controls to create an amazing world that was beautiful and at times […]
#556 Zoo Keeper
Posted: 2nd January 2014 by Jeroen in GamesTags: 2003, DS, ignition entertainment, internet, puzzle, success
297th played so far Genre: Puzzle Platform: Internet/DS Year of Release: 2003 Developer: Success Publisher: Ignition Entertainment Some games, when you look at the initial graphics (loading up the game as we did in this case) just don’t give many clues on what theyre’ about. Zoo Keeper may sound somewhat straightforward at the start, but […]
#829 Fantastic Contraption
Posted: 15th March 2013 by Jeroen in GamesTags: 2008, colin northway, internet, inxile entertainment, puzzle
224th played so far Genre: Puzzle Platform: Internet Year of Release: 2008 Developer: Colin Northway Publisher: inXile Entertainment Today a short one. While waiting for Everquest to download (who’d imagine that a 13 year old game would require a 7GB+ download? At leastย it’s not Aion… that took all day to get) we searched for […]
#1000 Neptune’s Pride
Posted: 11th March 2013 by Jeroen in GamesTags: 2010, internet, iron helmet games, Strategy
223th played so far Genre: Strategy Platform: Internet Year of Release: 2010 Developer: Iron Helmet Games ย This game has a bit more of a history behind it. When joining my current place of work, a lot of my new colleagues were heavily invested in an ongoing game of Neptune’s Pride. The betrayal went deep and […]
#824 Cursor*10
Posted: 27th February 2013 by Jeroen in GamesTags: 2008, internet, nekogames, puzzle
220th played so far Genre: Puzzle Platform: Internet Year of Release: 2008 Developer: Nekogames For those of you who keep up with MMORPG, you might have realised we recently got a slight shock. While it’s closed down when you read this, we only recently found out City of Heroes was closing down. With that worry, […]
211th played so far Genre: Adventure Platform: Internet Year of Release: 1980 Developer: Roy Trubshaw, Richard Bartle Now here’s a game, despite not ever having played it (being for pay at the time while I didn’t have the means to) indirectly had a major effect on my life. As mentioned , I’m a developer, and […]